Shader Compilation and Why It Causes Stuttering, Explained

Discussions and tips on NVidia, ATI, etc. and Video Editing Forum
Post Reply
User avatar
FlyingPenguin
Flightless Bird
Posts: 32757
Joined: Wed Nov 22, 2000 11:13 am
Location: Central Florida
Contact:

Shader Compilation and Why It Causes Stuttering, Explained

Post by FlyingPenguin »

Cool article. Yeah shader compiling is becoming a bottleneck. Even on my beefy gaming system, Dead Space Remake took quite a while to pre- compile the shaders on the first run, and I suspect it's doing a lot of shader compiling on the fly as you approach doors. Turning around near a door can cause a some hitching, and that game is just banging on the CPU at 70-90% all the time.

That video they link to of someone drawing a painting with just math using shaders is amazing.

https://www.techspot.com/article/2629-s ... explained/
"Turns out I’m 'woke.' All along, I thought I was just compassionate, kind, and good at history. "

Image
User avatar
Losbot
Almighty Member
Posts: 4980
Joined: Sun Jul 13, 2014 8:59 am
Location: South Florida

Re: Shader Compilation and Why It Causes Stuttering, Explained

Post by Losbot »

Interesting article
------------------------------------------

Image
User avatar
Err
Life Member
Posts: 5842
Joined: Thu Nov 22, 2007 11:54 am

Re: Shader Compilation and Why It Causes Stuttering, Explained

Post by Err »

Hogwarts Legacy took a long time to compile the shaders too. I thought the game had locked up.
Post Reply