Cool article. Yeah shader compiling is becoming a bottleneck. Even on my beefy gaming system, Dead Space Remake took quite a while to pre- compile the shaders on the first run, and I suspect it's doing a lot of shader compiling on the fly as you approach doors. Turning around near a door can cause a some hitching, and that game is just banging on the CPU at 70-90% all the time.
That video they link to of someone drawing a painting with just math using shaders is amazing.
https://www.techspot.com/article/2629-s ... explained/
Shader Compilation and Why It Causes Stuttering, Explained
- FlyingPenguin
- Flightless Bird
- Posts: 32523
- Joined: Wed Nov 22, 2000 11:13 am
- Location: Central Florida
- Contact:
Shader Compilation and Why It Causes Stuttering, Explained
- "I don’t need a ride, I need more ammunition" - Volodymyr Zelenskyy


Re: Shader Compilation and Why It Causes Stuttering, Explained
Interesting article
------------------------------------------


Re: Shader Compilation and Why It Causes Stuttering, Explained
Hogwarts Legacy took a long time to compile the shaders too. I thought the game had locked up.