-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes.
-Real facial muscles constraints: the advanced rig logic simulates real facial muscles constraints.
-Advanced skin shader (for Maya and Unreal): holds up to 16 wrinkles maps and 16 dynamic diffuse maps with micro details and pores stretching.
-Easy to manipulate using facial controllers and/or GUI.
-Compatible with all game engines and animation packages. -Smooth transition between all the expressions.
-Adjustment layer: freeform manipulation of multiple regions of the face to create unlimited variations of the same expression.
Talk about your favorite games and any new or upcoming ones. Share cool tips & tricks
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- Flightless Bird
- Posts: 26704
- Joined: Wed Nov 22, 2000 11:13 am
- Location: Lady Lake, Florida
That's impressive. Thought it was real at first.
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