Astroneer: The Mission, Compass, and Power Update Patch

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FlyingPenguin
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Astroneer: The Mission, Compass, and Power Update Patch

Postby FlyingPenguin » Wed Mar 31, 2021 3:47 pm

Sorry Los, but giant wind turbine farms are coming to Astroneer. :D

After I burn out on Valheim it might be time to play Astroneer again. And maybe by then, the major update to Hardspace Shipbreakers will be ready.

https://blog.astroneer.space/p/the-miss ... tch-notes/

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Losbot
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Re: Astroneer: The Mission, Compass, and Power Update Patch

Postby Losbot » Thu Apr 01, 2021 11:30 pm

FlyingPenguin wrote:Sorry Los, but giant wind turbine farms are coming to Astroneer. :D


LMAO

Let me know when you want to play some Astroneer. I'll join ya
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Re: Astroneer: The Mission, Compass, and Power Update Patch

Postby FlyingPenguin » Fri Apr 02, 2021 7:59 am

You playing Valheim yet? It's the new Minecraft, but with combat that feels satisfying.
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Re: Astroneer: The Mission, Compass, and Power Update Patch

Postby Losbot » Sat Apr 03, 2021 1:15 pm

No, haven't looked at it. You playing regularly?
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Re: Astroneer: The Mission, Compass, and Power Update Patch

Postby FlyingPenguin » Sat Apr 03, 2021 3:02 pm

Yeah, obsessed is more like it. Minecraftish, but looks and feels more like Rust (except it looks better than Rust). Ssurvive, find food, stay dry, stay alive, don't go out at night, find resources to make better and better stuff, build homes, build better homes, keep building new homes as you explore new areas).

It forces you not to rely too much on one home base because you have to continually explore new areas, farther and farther away. There are a teleport portals you can build, which can be linked anywhere in pairs, and you can just rename them to re-pair them, and they can be broken down to harvest the building blocks, so when you don't need a portal anymore you can take the parts and build one somewhere else. Thus you can always have a quick way back to the main base where your stockpiles are at, or make a quick dash to where your ore mines are at, or plant a portal near your latest working area, or near some boss you're working on who keeps killing you so you don't have to walk all the way back.

The portal has a major limitation, other wise you'd never build another house: you can't transport ores or processed metal. So you still have to walk/swim/sail to wherever your closest smelter and forge is at, with all necessary upgrades installed.

There's a dungeon crawling aspect that's fun. Scary as hell in the skelly dungeons, but that's where the good stuff is hiding.

The game has objectives. There are 5 bosses that have to be beaten. First one comes early and is required to get an item that allows you to mine ore. All the bosses involve rewarding you with an item that unlocks new things you can build, or materials you can build from. I tried the second boss but he's too strong for me yet. All I did was lose a pile of valuable stuff I was carrying when I died, and then spent a lot of time making quick dashes in to pick some of it up before he can kill me again, which was no fun because I didn't have any houses or even a small camp nearby. Didn't get all my stuff back, but I got the important things.

Supports multiplayer up to 10 and it's meant to be a coop experience although totally playable solo. I started playing on Stirge's server with him and a friend of his for a couple of nights, sharing a house and resources, and learned the basic ropes there, but I'm going solo in my own game now. When playing with others there's tokems you can make that prevent people from entering your house or altering anything near your house.

I've got 30 hours in it. Very engrossing in a Minecraft/Astroneer way.

Early access, but as feature complete and playable as Astroneer is now. They steal a lot from Minecraft (beds can be designated as spawn points and sleeping makes the evening pass), but a lot of it's own ideas as well.

I think it's well worth it for $20.

Good overview here:

- "Well, opinions are like assholes. Everybody has one." - "Dirty" Harry Callahan

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