I installed it once thinking it was an official release lol
Now that it is official seems like all the servers I frequent are still using 117. Anybody actualy use 1.27? I remember it was unpopular all the way up to the release, has that changed, have ID made some concessions?
I've updated to the 1.27g patch. I don't play much online anymore so it doesn't really affect me. I believe most of the server operators are waiting for the Linux version.
I haven't had a problem with the patch except for turning off mouse acceleration and re-tuning my mouse sensitivity.
Yeah, I remember when I installed the beta versin I never had any probs either and it was all good. The problem is only that with the patch I got around 70 servers without 2000. So I guess I'll wait till all the servers have updated, especially since my favs still run 1.17. I guess your point about the Linux version explains why it's still all at 1.17 while usually the updates are always implemented immediately
There is a utility out that will allow you to switch between 1.17 and 1.27 without having to set up a dual install. Check it out at http://www.quakequakequake.com
New patch is out--1.27h It evidentially will give users of nVidea chipset cards a fps boost (one fellow posted a 30% fps increase) and takes care of a few issues, although I don't know if it solves the TA cheat...I have heard that 1.28 is in development tho.
<IMG src="http://www.staticrecords.com/images/RS-WUC-150.jpg" border="0" width="75" height="75" alignment="left" hspace="10">Red September's CD, "Wake Up Call", featuring the PCA Forum on it's back cover is still available at <a href="http://www.staticrecords.com/redsept_wuc.htm">Static Records</a>. Thanks for your support! (Nominated Best Rock Recording - 2002 Detroit Music Awards)
Fixes and Additions
- Fixed James model bug
- CD Key read correctly when starting from Q3A vs TA shortcuts
- Handicap exploit fixed
- Bot routing bug fixed
- Potential 20 FPS increase for some clients :-)
- [Mouse]Sensitivity is back how it was
Concerning the fps increase with the 1.27h patch for Quake 3, this is a post by Robert Duffy over at the Shugashack:
"FYI: The possible FPS gain is due to how sound was mixed ahead.. Graeme used to mix ahead a set number of frames and he figured out a nice way to calculate exactly how much is needed. The gain or lack thereof will be system dependent etc."
The 1.27h patch didn't increase my Quake 3 fps from what I had with the 1.27g point release(115 fps on demo127)and I'm running a CLAP (6.31 drivers). I did get a few fps increase with the 1.27g patch by decreasing /s_mixahead from 0.2 to 0.1.