Angle of Darkness Anyone?
Posted: Sun Jul 13, 2003 1:59 am
Well I bought it even though I was very hesitant because of the game's history of bad controls. Well as far as the controls, this game has lived up to its reputation and then some. Congratulations to the Tombraider game makers, they are batting 1000! (and that's dam sure no compliment).
The graphics and story line are quite good but what's more important is how the game plays. This game is a mix of being fun and being a chore (with way too much of the latter). It's one thing to have a hard time because you can't figure out what to do or where to go, it's quite another thing when the game is made overly frustrating just because the control interface/gameplay is making some simple movement unbearably difficult and much worse than it needs to be.
The game's coding is another issue that needs vast improvement. I see nothing in this game that should create the tremendous slowdowns that it has. It always seems to me that somewhere along the way a game is made, the people responsible don't actually sit down and play the finished game all the way through. I can only come up with that conclusion because for the life of me I can't imagine one of those guys playing this game in the condition it is and walking away satisfied on what they had done. Examples are the missing limbs (arms, legs, head, entire top half) at times, cutscenes where the lip sync is so out of whack it's pathetic, missing cutscenes, flashing in and out of textures throughout the game, slowdowns to the point of being ludicrous, and inadequate controls/movement that I can't even put into words. The one good thing is I didn't have one single game crash all the way through the game but I don't really have those kinds of problems with my games.
What's really irrating here is that this game had such good potential. It wasn't a crappy game that came out crappy. It was a good game that was made very badly.
The graphics and story line are quite good but what's more important is how the game plays. This game is a mix of being fun and being a chore (with way too much of the latter). It's one thing to have a hard time because you can't figure out what to do or where to go, it's quite another thing when the game is made overly frustrating just because the control interface/gameplay is making some simple movement unbearably difficult and much worse than it needs to be.
The game's coding is another issue that needs vast improvement. I see nothing in this game that should create the tremendous slowdowns that it has. It always seems to me that somewhere along the way a game is made, the people responsible don't actually sit down and play the finished game all the way through. I can only come up with that conclusion because for the life of me I can't imagine one of those guys playing this game in the condition it is and walking away satisfied on what they had done. Examples are the missing limbs (arms, legs, head, entire top half) at times, cutscenes where the lip sync is so out of whack it's pathetic, missing cutscenes, flashing in and out of textures throughout the game, slowdowns to the point of being ludicrous, and inadequate controls/movement that I can't even put into words. The one good thing is I didn't have one single game crash all the way through the game but I don't really have those kinds of problems with my games.
What's really irrating here is that this game had such good potential. It wasn't a crappy game that came out crappy. It was a good game that was made very badly.
