AOE III.....Bummer
Posted: Mon Oct 24, 2005 5:32 pm
Well, I've played about 7 or 8 hours of AOE III and I am disapointed.
Problems:
The damn units are too big. Even at 1024x780 the galleon takes up half the screen, you have to move your cursor around to "see" it's health bar.
Unit commands are gone, no more stop, patrol etc.... while many don't care about this, I do, I used them. They have "dumbed down" the game, not good.
Units won't garrison. I'm not sure if this is a bug but I can't garrison units in towers/forts.
It's not a leap foward, the graphics yes, gameplay, no. It's an update, nothing earth shattering.
The new home city concept and lack of drop off points are a nice addition, the card system is ok, seems to me they were trying to entice younger kids who have grown up on pokemon etc.
I have an "evaluation copy" and may not even buy the full version, I'm that disapointed. I may not be playing this in a week.
Glass
Problems:
The damn units are too big. Even at 1024x780 the galleon takes up half the screen, you have to move your cursor around to "see" it's health bar.
Unit commands are gone, no more stop, patrol etc.... while many don't care about this, I do, I used them. They have "dumbed down" the game, not good.
Units won't garrison. I'm not sure if this is a bug but I can't garrison units in towers/forts.
It's not a leap foward, the graphics yes, gameplay, no. It's an update, nothing earth shattering.
The new home city concept and lack of drop off points are a nice addition, the card system is ok, seems to me they were trying to entice younger kids who have grown up on pokemon etc.
I have an "evaluation copy" and may not even buy the full version, I'm that disapointed. I may not be playing this in a week.
Glass