Quake 1.5 refreshes an FPS classic with new maps, monsters and mayhem

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FlyingPenguin
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Quake 1.5 refreshes an FPS classic with new maps, monsters and mayhem

Post by FlyingPenguin »

Part of Quake 1.5’s stated goal is to make the game feel more like the current crop of retro revival shooters, and I feel that it hits the mark. Weapons are still chunky enough to look a little old-school, but far more detailed and better animated. They also sound beefier, and the accompanying lighting and particle effects really make things feel powerful. The new blood and gore system helps, too – enemies gib satisfyingly, and the previously useless-feeling axe now slices clean through enemies like something out of a samurai anime. Textures are still unfiltered, polygons are still chunky, but it all feels fresh again.
https://www.rockpapershotgun.com/2019/0 ... s-classic/

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FlyingPenguin
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Re: Quake 1.5 refreshes an FPS classic with new maps, monsters and mayhem

Post by FlyingPenguin »

Pretty cool. Fabulous new effects like when you're in the Slip Complex, there are earth quake tremors, and debris falls from the ceiling. There's new enemies and the weapons look fantastic.
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